World loading

Interesting article about the seamless continuous world-model loading system in Dungeon Siege.  Link.

(You do get “loading” screens when you’re teleporting around, IIRC, but that seems pretty reasonable to me, and they disguise it with a kind of travel metaphor).

[Upon reflection: the travel metaphor is “Waiting in an elevator.”  They throw in a lot of pretty lights and animations, but it’s hard to mask this as anything other than a magic-driven elevator, with music, even.]

 

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