AntiChamber

I just finished AntiChamber. I liked it.

It will mess with your head, a lot. A few of the puzzles require careful timing (ugh), and one puzzle towards the end was not obvious at all, but on the whole I liked the way it played merry hell with your sense of space.

I did feel slightly nauseous early on, but got over it. Nowhere near as bad as Descent.

Do NOT play this while reading House of Leaves. Just don’t.

 

This entry was posted in Uncategorized. Bookmark the permalink.

2 Responses to AntiChamber

  1. Pavel says:

    Is it significantly different enough from Portal? Because, aside from the non-Euclidean red/blue part in the very beginning, my first thought was portal. The signs, the gun, etc.

    • landon says:

      Not a Portal rehash. It’s about half non-Euclidian stuff and about half puzzling out what you need to do with the various guns. The clever principles get a little tired toward the end of the game, but there were still a few “holy cow” moments that made it worth it for me.

      The “twitch” puzzles are irritating, requiring split-second timing. There are probably ways around them that don’t require timing (perhaps careful placement of blocks?) but I didn’t discover them.

      It ain’t Portal in a cultural sense either. There aren’t any “cake” moments, nor does Jonathan Coulton perform at the end. We’re not going to see any cosplay (well, we might, but it will be /sad/). The environment has all the charm and wit of a geometry exam crossed with a museum of modern architecture, and I don’t think a sequel would work.

Leave a Reply

Your email address will not be published. Required fields are marked *